[fltsim.0]
title=BellHueylt1
sim=BellHueylt1
model=1
panel=
sound=
texture=
kb_checklists=
prop_anim_ratio=1.66
atc_model=UH1
visual_damage=1
ui_manufacturer=Bell
ui_type="UH-1H Huey GunShip"
ui_variation="Huey W/Quad M60 and Missle Pod"
kb_checklists=
description=The JetRanger is one of the most popular helicopters in the world and is used for transport and television reporting, and as a police and rescue vehicle. Helicopter flying is very challenging and quite different than flying fixed-wing aircraft. You'll find that flying the Bell will likely push your skills to the limit. See the Aircraft Information section of Help for tips on flying this aircraft.

[fltsim.1]
title=BellHueylt1 Paint1
sim=BellHueylt1
model=2
panel=
sound=
texture=
kb_checklists=
prop_anim_ratio=1.66
atc_model=UH1
visual_damage=1
ui_manufacturer=Bell
ui_type="UH-1H Huey GunShip"
ui_variation="Huey W/ Quad m60 and Missle Tubes"
kb_checklists=
description=The JetRanger is one of the most popular helicopters in the world and is used for transport and television reporting, and as a police and rescue vehicle. Helicopter flying is very challenging and quite different than flying fixed-wing aircraft. You'll find that flying the Bell will likely push your skills to the limit. See the Aircraft Information section of Help for tips on flying this aircraft.

[fltsim.2]
title=BellHueylt1 Paint2
sim=BellHueylt1
model=3
panel=
sound=
texture=
kb_checklists=
prop_anim_ratio=1.66
atc_model=UH1
visual_damage=1
ui_manufacturer=Bell
ui_type="UH-1H Huey GunShip"
ui_variation="Huey W/ large Missle Pod"
kb_checklists=
description=The JetRanger is one of the most popular helicopters in the world and is used for transport and television reporting, and as a police and rescue vehicle. Helicopter flying is very challenging and quite different than flying fixed-wing aircraft. You'll find that flying the Bell will likely push your skills to the limit. See the Aircraft Information section of Help for tips on flying this aircraft.

[fltsim.3]
title=BellHueylt1 Paint3
sim=BellHueylt1
model=4
panel=
sound=
texture=
kb_checklists=
prop_anim_ratio=1.66
atc_model=UH1
visual_damage=1
ui_manufacturer=Bell
ui_type="UH-1H Huey GunShip"
ui_variation="Huey W/ Minigun and small pod"
kb_checklists=
description=The JetRanger is one of the most popular helicopters in the world and is used for transport and television reporting, and as a police and rescue vehicle. Helicopter flying is very challenging and quite different than flying fixed-wing aircraft. You'll find that flying the Bell will likely push your skills to the limit. See the Aircraft Information section of Help for tips on flying this aircraft.

[fltsim.4]
title=BellHueylt1 Paint4
sim=BellHueylt1
model=5
panel=
sound=
texture=
kb_checklists=
prop_anim_ratio=1.66
atc_model=UH1
visual_damage=1
ui_manufacturer=Bell
ui_type="UH-1H Huey GunShip"
ui_variation="Huey W/ Minigun and tubes"
kb_checklists=
description=The JetRanger is one of the most popular helicopters in the world and is used for transport and television reporting, and as a police and rescue vehicle. Helicopter flying is very challenging and quite different than flying fixed-wing aircraft. You'll find that flying the Bell will likely push your skills to the limit. See the Aircraft Information section of Help for tips on flying this aircraft.

[fltsim.5]
title=BellHueylt1 Paint5
sim=BellHueylt1
model=6
panel=
sound=
texture=
kb_checklists=
prop_anim_ratio=1.66
atc_model=UH1
visual_damage=1
ui_manufacturer=Bell
ui_type="UH-1H Huey GunShip"
ui_variation="Huey BushRanger"
kb_checklists=
description=The JetRanger is one of the most popular helicopters in the world and is used for transport and television reporting, and as a police and rescue vehicle. Helicopter flying is very challenging and quite different than flying fixed-wing aircraft. You'll find that flying the Bell will likely push your skills to the limit. See the Aircraft Information section of Help for tips on flying this aircraft.


[General]
atc_type=JetRanger
performance="Cruise Speed \t\n115 kts            132 mph          213 km\/h\n\nEngine\nAllison 250-C20J   420 shp\n\nMaximum Range\n435 nm   \t        500 m            805 km\n\nService Ceiling\n20,000 ft        6,096 m\n\nHovering Ceiling\n19,600            5,974 m\n\nFuel Capacity\n91 U.S. gal       344 L\n\nEmpty Weight\n1,640 lb           744 kg\n\nMaximum Gross Weight\n3,200 lb          1,451 kg\n\nMaximum Gross Weight (External Loading)\n3,350 lb          1,519 kg\n\nLength\t\n31.2 ft\t         9.51 m\n\nRotor Span\n33.3 ft\t         10.15 m\n\nHeight\n11.7 ft\t         3.51 m\n\nSeating \t\nUp to 5 \n\nUseful Load\t\n1,498 lb\t          679 kg\n"
editable=0


[WEIGHT_AND_BALANCE]
max_gross_weight=3200                         // (pounds)
empty_weight=1760                             // (pounds)

reference_datum_position=0.0, 0.0, 0.0   // (feet) distance from FlightSim Reference position: (1/4 chord, centerline, waterline)
empty_weight_CG_position=0.0, 0.0, 0.0   // (feet) longitudinal, lateral, vertical distance from specified datum

max_number_of_stations=50

station_load.0="170,  0.0, -1.17, 0.0, Co-Pilot"               //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.1="170,  0.0,  1.17, 0.0, Pilot"                  //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.2="0,  0.0,  0.00, 0.0, MainCargo"                //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.3="0,  0.0,  0.00, 0.0, RearCargo"                //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.4="0,  0.0,  0.00, -170.0, Sling Load"                //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)
station_load.5="0,  0.0,  25.00, 10.0, Hoist"                //     Weight (lbs), longitudinal, lateral, vertical positions from datum (feet)


;Moments of Inertia
empty_weight_pitch_MOI=6000
empty_weight_roll_MOI=4000
empty_weight_yaw_MOI=10000
empty_weight_coupled_MOI=0

[turboprop_engine]
power_scalar=1.0

[propeller]
thrust_scalar=1.0

[Helicopter]
low_realism_stability_scale=1.0, 1.0, 1.0             //Pitch , Bank, Yaw Scalars on Stability in Low Realism Settings
cyclic_roll_control_scalar=3.0
cyclic_pitch_control_scalar=3.0
pedal_control_scalar=2.0

[electrical]
;BusType, MaxAmpLoad, MinVoltage       BusTypes:0=MainBus,1=AvionicsBus,2=BatteryBus,3=HotBatteryBus,4-7=Generator/AlternatorBus(1-4)
flap_motor=0, 5 , 17.0
gear_motor=0, 5 , 17.0
autopilot=0, 5 , 17.0
avionics_bus=0, 5 , 17.0
avionics=1, 5 , 17.0
pitot_heat=0, 2 , 17.0
additional_system=0, 2 , 17.0
marker_beacon=1, 2 , 17.0
gear_warning=0, 2 , 17.0
fuel_pump=0, 5 , 17.0
starter1=0, 20, 17.0
light_nav=0, 5 , 17.0
light_beacon=0, 5 , 17.0
light_landing=0, 5 , 17.0
light_taxi=0, 5 , 17.0
light_strobe=0, 5 , 17.0
light_panel=0, 5 , 17.0



//0  Class                        <0=none,1=wheel, 2=scrape, 3=skid>
//1  Longitudinal Position        (feet)
//2  Lateral Position             (feet)
//3  Vertical Position            (feet)
//4  Impact Damage Threshold      (Feet Per Minute)
//5  Brake Map                    (0=None, 1=Left, 2=Right)
//6  Wheel Radius                 (feet)
//7  Steer Angle                  (degrees)
//8  Static Compression           (feet)  (0 if rigid)
//9  Max/Static Compression Ratio
//10 Damping Ratio                (0=Undamped, 1=Critically Damped)
//11 Extension Time               (seconds)
//12 Retraction Time              (seconds)
//13 Sound Type
//14 Airspeed limit for retraction     (KIAS)
//15 Airspeed that gear gets damage at (KIAS)

[contact_points]
point.0=3.000, 5.830, 4.330, -4.500, 1574.800, 0.000, 0.519, 0.000, 0.287, 2.500, 0.605, 0.000, 0.000, 0.000, 0.000, 0.000
point.1=3.000, -5.500, -4.330, -4.580, 1574.800, 0.000, 0.519, 0.000, 0.396, 2.500, 0.728, 0.000, 0.000, 2.000, 0.000, 0.000
point.2=3.000, -5.500, 4.330, -4.580, 1574.800, 0.000, 0.519, 0.000, 0.396, 2.500, 0.728, 0.000, 0.000, 3.000, 0.000, 0.000
point.3=3.000, 5.830, -4.330, -4.500, 1574.800, 0.000, 0.519, 0.000, 0.287, 2.500, 0.605, 0.000, 0.000, 1.000, 0.000, 0.000
point.4=2.000, 0.000, -19.670, 10.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 5.000, 0.000, 0.000
point.5=2.000, 0.000, 19.670, 10.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 6.000, 0.000, 0.000
point.6=2.000, -27.500, 0.000, 0.670, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 9.000, 0.000, 0.000
point.7=2.000, 0.000, 9.080, 2.580, 787.400, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 0.000, 4.000, 0.000, 0.000

static_pitch=0.198
static_cg_height=4.294

[brakes]
parking_brake=0       //Parking brake available
toe_brakes_scale=0.0  //Brake scalar

[hydraulic_system]
normal_pressure=0.0    //PSI

[Views]
eyepoint=7.1, 1.7, 1.6

[Radios]
// Radio Type=availiable, standby frequency, has glide slope
Audio.1=1
Com.1=1, 1
Com.2=1, 1
Nav.1=1, 1, 1
Nav.2=1, 1, 0
Adf.1=1
Transponder.1=1
Marker.1=1

[keyboard_response]
//Breakpoint speeds (knots) on the keyboard increments of control surfaces.
//Speed at which the incremenet is reduced to  1/2 and 1/8 respectively.
//NOTE: These map to cyclic (fore/aft), cyclic (left/right), and anti-torque
elevator=100,  180
aileron=200, 1000
rudder=200, 1000

[direction_indicators]
//1 Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro, 3=Electro-Mag Slaved Compass, 4=Slaved to another
//2 Indicator number of slaving indicator if Type=4
direction_indicator.0=3,0

[attitude_indicators]
//Type: 0=None, 1=Vacuum Gyro, 2=Electric Gyro
attitude_indicator.0=1 

[turn_indicators]
//Type: 0=None, 1=Electric Gyro, 2= Vacuum Gyro
turn_indicator.0=1,0

[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, -18.10, -4.85, 0.95,  fx_navred ,
light.1=3, -18.10,  4.85, 0.95,  fx_navgre ,
light.2=3, -27.15,  0.00, 1.75,  fx_navwhi ,
light.3=1, -28.55,  0.00, 6.74,  fx_strobe ,
light.4=2,  -6.57,  0.00, 4.37,  fx_beacon ,
light.5=2,  -6.57,  0.00, 4.37,  fx_navred ,
light.6=4,   6.8,  0.00, 1.6,  fx_vclight ,
light.7=3, 7.15,  -2.50, -2.50,  fx_navwhi ,
light.8=3, 7.15,  2.50, -2.50,  fx_navwhi ,

[SMOKESYSTEM]
//?,long,lat from ref datum
smoke.0= 8.0, 0.75, 5.63, fx_hueyR1.fx
smoke.1= 8.0, 0.75, -5.63, fx_hueyL1.fx

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks

[Exits]
Number_of_exits=2
Exit_rate.0=.5                               ;Percent per second
Exit_rate.1=1.5                               ;Percent per second

[fuel]
Center1=0.0, 0.0, 0.0, 91.0, 0.0         //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons)
fuel_type=2                                //Fuel type: 1 = Avgas, 2 = JetA
number_of_tank_selectors=1                    
electric_pump=1

[GeneralEngineData]
engine_type=1                                 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0=8.3, 0.0, 0.4                        //(feet) longitudinal, lateral, vertical distance from reference datum
fuel_flow_scalar=1.0                           //Fuel flow scalar
min_throttle_limit=0.0;                      //Minimum percent throttle.  Generally negative for turbine reverser


[Reference Speeds]
flaps_up_stall_speed=0.0                   //Knots True (KTAS)
full_flaps_stall_speed=0.0                   //Knots True (KTAS)
cruise_speed=115.0                 //Knots True (KTAS)
max_indicated_speed=130                   //Red line (KIAS)

[autopilot]
autopilot_available=0
flight_director_available=0

[yaw_string]
yaw_string_available=1